After a lot of time spent designing, implementing and rewriting Fat Owl's entity system I have the editor working and was able to get this simple enemy together in about 20 minutes. He is basically a clone of the player's owl but with about eight lines of 'AI' code deciding when to press his thrusters to get to you. It seems unlikely that his AI will mutate into self awareness and eventually become Skynet but a swarm of these will be a fun challenge. Even now with no attack logic they are a lot of fun to dance with.
The graphics are very obviously placeholders but the automatic shadows are doing their job. The owl graphic is getting pretty old now and is the only thing in the game with a shadow made in Photoshop.